January 8th



December 21st

GeoGuesser

December 7th

I made a game I would like you to test out. It is a text based adventure game.
To play it do the following:
  1. go to windows start button
  2. search "Terminal"
  3. Open the Command Prompt App
  4. insert the following commands:
  5. TextBasedGame.PNG
  6. Try to get out of the house.

December 6th

Animation:
Let's skip the ANTICIPATION principle for today.
I would like your try and animate a Walking Cycle. Here is the how to:


We will all try the same one and compare how each other do.


Web Design:
We are going back to wikispaces.
When we started the course you made a page on my wiki.
What you are to do now is make a whole Wiki. So login with your wikispaces account.

Save the URL of your wiki here:
https://docs.google.com/document/d/1FUcq92zBKmuflnp39da4GQQVhahnaLL2jxtdkyCKkhI/edit?usp=sharing
Once you have created the wiki I would like you to play around with the following:
  • Theme and Color
  • Sidebar
  • Embed some images
  • Embed a video
  • Create at least 5 links.

December 5th

Animation:
The next principle of Animation that we will look at is ANTICIPATION:
There are three parts to most actions: the anticipation for an action, the action, and the follow through. Anticipation helps the viewer predict subsequent action, it’s movement prepares the audience for a major action the character is about to perform; such as, starting to run, jump or change direction. A man preparing to run fast will crouch down, "gathering like a spring" for the main action. A dancer does not just leap off the floor without preparing for the leap. A pitcher's wind-up or a golfers' back swing are also examples of anticipation. Anticipation is also a setup for what will happen next, a character looking off-screen to anticipate someone's arrival, or focusing attention on an object that a character is about to pick up are examples of anticipation. Many animators act out the three parts to the action, the anticipation, action, the follow through to help them make the animation clear.



Web Design:
We are going back to wikispaces.
When we started the course you made a page on my wiki.
What you are to do now is make a whole Wiki. So login with your wikispaces account.

Save the URL of your wiki here:
https://docs.google.com/document/d/1FUcq92zBKmuflnp39da4GQQVhahnaLL2jxtdkyCKkhI/edit?usp=sharing

November 28th


WebDesign:
I would like you to start a blog.

First head to and create an account
https://www.blogger.com/
I would like you to choose layout.
Make a first post
Embed a youtube video.
Make a poll
Add two other widgets to your blog.

Wed Design Click here to give me the address of your BLOG.

When you click it you will be taken to a Google Doc that you should be able to edit. Please enter your name and the address of your blog.

Animations:
We will work on :
1. SQUASH AND STRETCH Objects appear to squash and become distorted or flattened by weight or gravity and elongate or stretch when affected by momentum, like a ball compressing as it strikes the floor and expanding at the top of its arc as gravity works against its momentum. Squash and stretch gives an object weight and flexibility and help breathe life into an animated character or object and give a fluid putty-like quality to an object that helps make inanimate objects seem believable and less rigid. Anything that is alive will stretch and squash to a degree as it moves. Squash and stretch also gives the illusion of weight and volume to a character as it moves. Our muscles are constantly squashing and stretching with every movement that we make. When a person raises their hand quickly to wave at someone, their hand and fingers appear to stretch out during the transition. Faces deform and stretch when we talk and peoples’ soft body parts bodies stretch, bounce, and contract as they walk. Objects can stretch and squash or bend, but they can’t change their volume and mass.
Let's Watch the video:


I would like you to make a project for each of hte following (These are all taken from the video):
  • Bouncing Ball
  • The Shoe
  • The Face
  • The Character
Good luck
Here is my example of Bouncing Ball:


November 23rd

Ms Wilson will be covering class today. Please be nice to her.

Here is the plan:
1- 10 mins of NitroType (You can challenge Ms Wilson to a race. She's really fast)
2- Webdesign: I would like you to add a Dropdown to one of your links:
Tutorial here

3- Animation: Continue to work on your animation. Please take the time to show Ms Wilson your work thus far.

At 2:50 you can play a game of GeoGuesser if you like. Goodluck, try to beat Ms Wilson.
Weekly game of GeoGuesser Goodluck
I will play the game using only 4mins. Please don't judge my score!

Have a good weekend, see you Monday.


November 10th

https://geoguessr.com/challenge/YEXkO507Oncsbogy

November 9th

https://www.w3schools.com/howto/howto_css_image_overlay.asp

November 6th

Grades
Hey Julie try this one

October 31st

For the web design students we will starting Dream Weaver. It is a program. Open up the program then follow this tutorial:

october 24th:

Julie

October 19th

Geoguesser Good luck


October 18th

You can Nitro Type for 10 mins.
Then web design:
Webpage on school topic

Animations:
Frame by Frame

October 17th


Nitro Type. Here are the team stats before the start of class today:
Capture9.PNG


Web page on a Topic

October 10th:

Frame by Frame

October 6th:


Geography Quiz

Website Navigation Bars

Hey Dom and ParkerOctober 2

Hey Christian create an account on this site, and then take the HTML course.


September 26th


Make your own site:
  • Name
  • Styles
  • Colours
  • StickPerson embeded
  • add 5 links to your favorite site. Have them open in a new window.
  • Add 5 images of things you like to do.

Have a look at:
w3 Schools

Here is where you will code


instructions Boughen tried to explain

September 20

kermit.PNG

Storyboard

Plan for Sep 18th:

Ten minutes of typing:
Lets Type
Web desing students continue working on HTML class in Grok Learning
Animation Students are working on their Pivot stickman project.
Let's Race

Here is the plan for Sep 15th:

I made you an account on Typing.com
Lets Type
your Username is firstNamewk
password is the same for the school network.

Type racing vs your classmates

Here is the plan for Sep 12th:

Stick Practice


Our class wiki:
Class Wiki to Join and Add to.

How to join a Wiki:
Joining a Wiki

Join Code:
QX3MKN9



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Assignments Thus Far

Animations


I would like to thank Phil for inspiring me to change my picture. His great work in class motivated me to select the picture I did.




January


Here is the Exam:
A Day in the Life



Dec 16th


All Period Day Feedback

Two more games:

Avoiding Game, Sorry no Sample

Collision Detection game


Feedback from this morning please click below:
Feedback from Red River Tour

Here is the Thank you assignment:
A quick Thank You






Dec 13th

Cartoon Characters



Marking the holiday themed shorts




Dec 7th

If you would like to try another game, here is a link. It is a game of a Mid Evil Night shooting Dragons:
Dragon SHooting game



Dec 5th

To start we are going to brainstorm some ideas:

Brainstorming Winter Themed Ideas




December 1st

Today we will be looking at some more examples of digital shorts. After you watch you will grade them. To grade them use the following form:

I am the Teacher. Yessssss!



Nov 24th


Here is the alternate assignment. Meaning you don't want to do the balloon game:
Ahhh Christmas


Nov 19th


Baloon Game

Skye

Nov12th


Travis try this code:

on (press) {
startDrag (this, true, 30, 80, 140, 110);
}
on (release) {
stopDrag ();
}

Notice it's very much the same except for the numbers which follow the 'true'. These numbers are the bounds of the rectangle within which we will allow users to drag the clip. (Yes, you must define a rectangle, no circles or triangles, it's four points !). From left to right the numbers are: left, top, right, bottom. These are measured in pixels from the top left corner of the movie where _x and _y both equal 0.




Nov 10th

This is the code you will need:

on(release){
gotoandstop(2);
output = input;
}

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=

Nov 9th

So you have a choice of projects here they are:

Card

or

Digital Short

Today we will learn how to click and drag something in Flash. This will be in preparation fro the Christmas Card Project.

You will need this code:

on (press){
startDrag(this);
}
on(release){
stopDrag();
}

If you want a object to appear on top of another insert this code in the on(press) chunk

mx.behaviors.DepthControl.bringToFront(this);

If you would like to do the tutorial on you own you can go to this site to learn it:
Clcik and Drag Tutorial

Here is what we are working towards:



Oct 27th


Here is the next assignment:
Fot the students in the class that can read typos click here:
Advertise Something



Oct 26th


today we will learn about Filter tweens

Then we will be working on the following new assignment:
Wolverine Football

Oct19th

Today we will look at buttons that flash has built in, then we will look at how to add sound effects to buttons.

follwoing that you will work on the following assignment:
Trivia

Oct 14th

I am not in today students. I know, I can feel your disappointment.

The plan today is to create a lip synching character. The character is already made, and so are the mouths. There is a mouth for each sound we can make.
All the files you need are in the P:/ Corbin.Boughen / Assignments / Talking Character. In there there is a word doc, that explains the assignment, as well as some supporting files. You can make your character say anything you like (as long as you have the .wav file of it).
Also, be sure to play the completed maze game of your peers. The link is on the top of this page. So remember to work hard and get some work done, Brittany no watching TV, or checking Facbook!

Now get to work class!

-Boughen


Oct 12 th

Place this on the action layer. Where it says 'mySound' type the file extension of you sound.
Name the instance of the button myButton
Here is the code:

newSound =
new Sound()
;
newSound.
attachSound("mySound")
;

myButton.
onRollOver
=
function() {
newSound.
start()
;
}
;

myButton.
onRollOut
=
function() {
stopAllSounds()
;
or newSound.stop(); if you only want to stop that sound//
}
;

Oct7th

Maze Game

The plan for today is to add to the maze game that we started yesterday. If you play the game today you will notice that the mouse turns into a custom drawing (which is really well done) of a car. Yours does not have to be a car, you can place any drawing in there.

The lesson I am doing today is also online. Here is the link to it.:

Custom Cursor

If you perfer reading from a site instead of listening to me you are welcome to do that.

Here is the Action you will need:

Mouse.hide()
startDrag(cursornew,true)




Oct 6th



Here is the code:

on(release){
gotoandplay(2);
}

The code for the maze:

on(rollOver){
gotoandplay(3);
}


We are going to try and make a maze game today



Oct first

Download the following file:



Here is a link for sound effects:
Soud effects

Can you download this?


Loading a riffle:




Brendan and Jariet click here: Beginners



Room 103

Please check here I will try to update daily

Sep22nd
Here is the assignment that we will be working on today and Monday:
Promoting a Company

Sep21st

Today we are going to learn how to Ghost Write.

Here is an example:



We will also do the following:



Sep 20th




You will need to copy and paste this later:

stopBtn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
rectangle_mc.stop();
}
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onPlayClick(evt:MouseEvent):void {
rectangle_mc.play();
}
nextBtn.addEventListener(MouseEvent.CLICK, onNextClick, false, 0, true);
function onNextClick(evt:MouseEvent):void {
rectangle_mc.nextFrame();
}
previousBtn.addEventListener(MouseEvent.CLICK, onPreviousClick, false, 0, true);
function onPreviousClick(evt:MouseEvent):void {
rectangle_mc.prevFrame();
}

Sep17th
Today we will be learning a motion guide.

Here are the steps:
  1. Draw a plane in the Library
  2. Go back to Scene 1
  3. Put your plane on the stage
  4. Add a motion guide.
  5. Add keyframes on both layers in fr 20
  6. On Fr 1 of the motion guide draw the path you want the plane to take
  7. On fr 1 of the plane layer snap the circle to the beginning of the line.
  8. On fr 20 of the plane layer snap the circle of the plane to the end of the line.
  9. Add a motion tween
  10. Don't forget to orient to path.
That was practice now create your own.
Things you will need:
A background.
Something on a motion guide possibiilities:
  • Helicopter
  • Bullet from a gun
  • Skeet shooting
  • A bird
  • A football throw.
  • or anything else you can think of.



Sep 16th
Today we will look at Creating objects in the library again.
Drawing using flash, and ensuring we have layers and folders!
Creating a button
Using the button

Order of work today:
  1. Finish stickman animation
  2. Work on Pacman
    1. If you feel you are done the pacman and there is still class time you need to add to it. Some suggestions include:
      1. Mrs. Pacman
      2. Ghosts
      3. Blinking Ghost
      4. Sound
      5. Other. Be creative, yet appropriate!


Sep 15th

We will continue to work on the Pacman opening scene.
For a lesson today we will learn about Movie clips.
We might also learn about Buttons.
Things I would like for the Pacman:
  • The Words "Pacman - 'Tag phrase here' " e.g. 'is awesome.' or 'one great game'
  • Chomping Pacman that is a movie clip
  • Background image.
    • Try drawing one please:
    • When drawing the background place in a folder in the layers window.
    • If you are not artistic keep it simple:
      • Green grass
      • Blue sky
      • Clouds
        • Animate the clouds. Then it looks like we are moving
  • A Ghost.
    • Try turning the ghost blue, like in the game when pacman eats a power pill.
  • Dots ( food) that Pacman eats.



Sep 13th

Welcome back, I hope everybody enjoyed their Weekend.

Here is the plan for today:
  1. Go over exporting animated .gifs in Fireworks.
  2. Learn about animation in Pivot Stickman.
  3. Assign a new assignment: Stickman Animation

Sep 9th

  • Continue working on your Name assignment. Click here for criteria.
  • Animate a character of your choice.
    • Pick someone you would like to animate. (Must be school appropriate)
    • Find an image of that person or character online. Download it and save to your docs, in your animation folder.
    • Paste on the bottom layer of a new Fireworks canvas.
    • Trace the character using the pen tool.
    • Try to add shape shading to give the character depth.